AI Insights · Timothy · January 2022
Top 5 Waifu Games on Android in Latin America Q4 2021
Explore the performance of the top 5 Waifu games on Android in Latin America during Q4 2021, with insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top Waifu games on the Android platform in Latin America showed varied performance metrics. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular games, according to data from Sensor Tower.
Honkai Impact 3rd had a strong quarter with notable peaks in both revenue and downloads. Revenue reached approximately $43K in the week of October 25, and consistently maintained figures around $22K to $42K throughout the quarter. Downloads peaked at around 27K in early December, with active users fluctuating between 160K and 180K, ending the quarter at around 167K.
Azur Lane experienced a peak in revenue at approximately $29K in the last week of December. Downloads showed a significant increase towards the end of the quarter, reaching around 12K in the final week. Active users steadily climbed from 19K to approximately 28K by the end of December.
KonoSuba: Fantastic Days saw a mixed quarter with weekly revenue peaking at around $20K in early November. Downloads started strong at around 27K in late September but gradually decreased to about 10K by the end of the quarter. Active users followed a downward trend from 95K to about 50K by the final week of December.
Blue Archive, despite being a newer release, showed promising performance. Revenue peaked at approximately $15K in the first week of its release in early November. Downloads were highest during the launch week at around 24K, with active users peaking at 15K and maintaining a steady user base around 12K towards the end of December.
Revived Witch, another new entrant, saw revenue peak at around $12K in mid-November. Downloads were highest at approximately 17K during its launch week and maintained a steady 11K to 15K range throughout the quarter. Active users showed a steady increase, ending the quarter at around 15K.
These insights highlight the dynamic nature of the mobile gaming market in Latin America, particularly within the Waifu games category. For more detailed insights and data, visit Sensor Tower.